Elf-kin

Physical Description
Elf-kin ...

Random Starting Ages
1 This category includes barbarians, oracles, rogues, and sorcerers. 2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches. 3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Society
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Default Racial Traits

 * Ability Score Racial Traits: Elf-kin characters gain a +2 bonus either to Intelligence, to Wisdom or to Charisma at creation to represent their flexible and adaptable psyches.
 * Type: Elf-kin are Humanoid creatures with both the human and elf subtypes.
 * Size: Elf-kin are Medium creatures and thus have no bonuses or penalties due to their size.
 * Base Speed: Elf-kin have a base speed of 30 feet.
 * Languages: Elf-kin begin play speaking Elven and the local human language. Elf-kin with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
 * Low-light Vision: Elf-kin can see twice as far as humans in conditions of dim light.
 * Elf Blood: Elf-kin count as both humans and elves for any effect related to race.
 * Adaptability: Elf-kin receive Skill Focus as a bonus feat at 1st level.
 * Elven Immunities: Elf-kin are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
 * Keen Senses: Elf-kin gain a +2 racial bonus on Perception checks.
 * Integrated: Elf-kin gain a +1 racial bonus on Bluff, Disguise and Knowledge (local) checks.
 * Urbanite: Elf-kin gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a situation.